“Kinect-ing” with clinicians: A knowledge translation resource to support decision making about video game use in rehabilitation
Author: Levac, D.et al , 2015 Microsoft’s Kinect for Xbox 360 virtual reality (VR) video games are promising rehabilitation options because they involve motivating, full-body movement practice. However, these games were designed for recreational use, which creates challenges for clinical implementation. Busy clinicians require decision-making support to inform game selection and implementation that address individual […]